martin rezard

Character and creature design, traditional sculpting and digital modelling, special make up effects.

General info
Character and creature design, traditional sculpting and digital modelling, special make up effects.
United Kingdom
Character and creature design, digital modelling, traditional sculpting, special make up effects, and everything in between...
Experience
pinewood studios, london.
Jun 2013 - Feb 2019
concept designer, senior sculptor.
lucasfilms
I was part of Neal Scanlan's creature FX crew form the start of "The force awakens " until the last day on "the rise of Skywalker"all through "Rogue one,""The last Jedi" and "Solo".
shepperton studio, London
Apr 2013 - Jul 2013
sculptor, special make up effects artist.
marvel films
I sculpted armours, helmets, muscle suits etc for the costume department, before joining the special make up effects department to sculpt and apply background alien make ups.
London
Concept artist.
Maleficient
I did some character designs for David White's special make up effects department, then for the Art department.
concept designer, sculptor.
Harry Potter and the deathly hallows
I was part of Nick Dudman special make up effects and creature department, designing and sculpting gringotts goblins, giants and anything I could...
Pinewood studios, London
concept designer, sculptor.
prometheus
working for Neal Scanlan's creature FX department, I designed and sculpted a whole range of Alien incarnations.
London
Concept designer, sculptor
game of thrones, season 2
Working for Conor OSullivan's creature inc, I designed the white walkers then sculpted the prothetic faces.